Southern California Bitcoin Job Fair To Be Held In Los ...

|LIVE| Bitcoin Job Fair Livestream at Plug and Play Tech Center - Hear from 21, Mike & Paul of WSJ and More!

|LIVE| Bitcoin Job Fair Livestream at Plug and Play Tech Center - Hear from 21, Mike & Paul of WSJ and More! submitted by Scottrob to Bitcoin [link] [comments]

World's First Bitcoin Job Fair: May 3, 2014 @ Plug And Play Tech Center Auditorium (Sunnyvale, CA.) - Free Admission for Job Seekers!

World's First Bitcoin Job Fair: May 3, 2014 @ Plug And Play Tech Center Auditorium (Sunnyvale, CA.) - Free Admission for Job Seekers! submitted by Coinality to Bitcoin [link] [comments]

|LIVE| Bitcoin Job Fair - Plug and Play Tech Center

|LIVE| Bitcoin Job Fair - Plug and Play Tech Center submitted by greatwolf to Bitcoin [link] [comments]

Bitcoin Center NYC Partners with Coinality & Plug and Play Tech Center on Bitcoin Job Fair

Bitcoin Center NYC Partners with Coinality & Plug and Play Tech Center on Bitcoin Job Fair submitted by jonstern to Bitcoin [link] [comments]

Bitcoin Job Fair Returns to SF Bay Area on Saturday, 4/18 at Plug and Play Tech Center in Sunnyvale, CA

Bitcoin Job Fair Returns to SF Bay Area on Saturday, 4/18 at Plug and Play Tech Center in Sunnyvale, CA submitted by diycoin to Bitcoin [link] [comments]

Bitcoin Job Fair - Plug and Play Tech Center Alternative stream

Bitcoin Job Fair - Plug and Play Tech Center Alternative stream submitted by greatwolf to Bitcoin [link] [comments]

World's First Bitcoin Job Fair: May 3, 2014 @ Plug And Play Tech Center Auditorium (Sunnyvale, CA.) - Free Admission for Job Seekers!
submitted by Coinality to Jobs4Bitcoins [link] [comments]

Bitcoin Job Fair Returns to SF Bay Area on Saturday, 4/18 at Plug and Play Tech Center in Sunnyvale, CA

Bitcoin Job Fair Returns to SF Bay Area on Saturday, 4/18 at Plug and Play Tech Center in Sunnyvale, CA submitted by Silent_Sapient to Stuff [link] [comments]

Bitcoin Job Fair - Plug and Play Tech Center • /r/Bitcoin

Bitcoin Job Fair - Plug and Play Tech Center • /Bitcoin submitted by greatwolf to BitcoinTV [link] [comments]

Fortnight Tech Roundup & Discourse - IRNSS NavIC

Fortnight Tech Roundup & Discourse - IRNSS NavIC

Welcome to this week's tech round up and discourse post.

EBay, Stripe and Mastercard drop out of Facebook’s Libra Association techcrunch
Club Factory raises $100M to expand its lifestyle e-commerce platform in India economictimes
Donald Trump joins Amazon's video game streaming platform Twitch cnn
Bill McDermott steps down as SAP’s CEO wsj
Elon Musk says that NASA is free to share all SpaceX IP with ‘anyone it wants’ gizmodo
NASA’s new Moon-bound spacesuit is safer, smarter and much more comfortable
Steam will soon let you play local-only multiplayer games with far off friends pcgamer
Dyson kills its electric car project and turns to solid-state batteries guardian
Amazon Music arrives on Apple TV pocket-lint
Google takes AMP to the OpenJS Foundation openjsf
Russia’s Yandex introduces an Echo Dot-style smart speaker techcrunch
Cisco hit by an internal network outage cbronline
Xage now supports hierarchical blockchains for complex implementations globenewswire
NASCAR could debut hybrids as early as 2022 thedrive
Apple pulls HKmap from App Store, the day after Chinese state media criticized its ‘unwise and reckless decision’ to approve it cnbc
Virgin Orbit plans to send cubesats to Mars as early as 2022 cnet
Call of Duty is the biggest mobile game launch ever, with 100 million downloads independent
Pinterest launches a new ‘Lite’ app for emerging markets androidpolice
Microsoft’s Your Phone app can now route calls from your Android phone to your PC
European risk report flags 5G security challenges techcrunch
Toyota, GM, Nvidia, Bosch, Arm and others form new autonomous driving tech consortium theiet
China attacks Apple for allowing Hong Kong crowdsourced police activity app nyt
AMD’s Radeon RX 5500 is its new entry-level competitor to Nvidia’s GTX 1650 pcworld
Amazon, Walmart confront India’s slowing economy as holiday season growth stalls techcrunch
Essential reveals Project Gem smartphone with very long, unusual design engadget
Twitter admits it used two-factor phone numbers and emails for serving targeted ads help.twitter
Arm brings custom instructions to its embedded CPUs developer.arm
Sony’s next console is the PlayStation 5, arriving holidays 2020 theverge
Chinese firms Tencent, Vivo and CCTV suspend ties with the NBA over Hong Kong tweet edition.cnn
Eight Chinese tech firms placed on US Entity List for their role in human rights violations against Muslim minority groups techcrunch
Mars Curiosity Rover finds evidence of an ancient oasis on Mars earthsky
Instagram is killing its creepy stalking feature, the Following tab androidpolice
Ex-Tinder CEO files lawsuit saying sexual assault allegations against him are defamation theverge
Fire TV might not get Disney+ as Amazon and Disney clash over ads variety
Amazon introduces a Kindle for kids indiatoday
Apple’s MacOS Catalina is now available 9to5mac
Spotify gains Siri support on iOS 13, arrives on Apple TV forbes
Disney is reportedly banning Netflix ads across its entertainment TV networks theverge
Red Dead Redemption 2 is coming to PC in November rockpapershotgun
NASA shares 3D Moon data for CG artists and creators space
PayPal is the first company to drop out of the Facebook-led Libra Association economictimes
Iranian hackers targeted US 2020 campaign, says Microsoft bbc
Apple CEO Tim Cook slams Facebook’s Libra cryptocurrency as a power grab forbes
Google-backed Dunzo raises $45M to expand its hyperlocal delivery startup in India fortuneindia
NASA’s first all-electric experimental X-plane is ready for testing
Facebook is being leaned on by US, UK, Australia to ditch its end-to-end encryption expansion plan macrumorsInstagram launches Threads, a Close Friends chat app with auto-status wired
India’s Fyle bags $4.5M to expand its expense management platform in the US, other international markets techcrunch
Uber launches a shift-work finder app, Uber Works, starting in Chicago tnw
Redesigned Google Shopping goes live, with price tracking, Google Lens for outfits and more pcmag
Zuckerberg Plans to Sue if Elizabeth Warren Tries to Break Up Facebook gizmodo
Samsung pulls the plug on Chinese smartphone production techcrunch
Microsoft showcases an Android Surface 'phone' and dual-screen Windows Variant cnet
Microsoft’s latest Surface Laptop arrives in 13- and 15-inch models theverge
India’s NoBroker raises $50M to help people buy and rent without real estate brokers business-standard
Cybersecurity giant Comodo can’t even keep its own website secure forums.comodo
NASA awards $43.2M to Blue Origin, SpaceX and others for tech to take us to the Moon and Mars techcrunch
NASA launches a new planet-hunting telescope using a giant balloon
UPS gets FAA approval to operate an entire drone delivery airline nyt
Streamlit launches open-source machine learning application development framework techcrunch
WhatsApp tests self-destructing messages theverge
Europe’s top court says active consent is needed for tracking cookies techcrunch
SpaceX details Starship and Super Heavy in new website techcrunch
Hyundai is getting into the flying car business newatlas
Microsoft makes Windows Virtual Desktop generally available globally zdnet
Google's Project Jacquard is available on new Levi's jackets youtube
PayPal to enter China through GoPay acquisition venturebeat

The Indian Regional Navigation Satellite System (IRNSS) recently become fully-operational and has been provided with the operational name of NavIC (Navigation with Indian Constellation). Developed by the Indian Space Research Organization (ISRO) with the objective of offering positioning, navigation and timing (PNT) to the users on a variety of platforms with a 24 hour x 7 day service availability under all weather conditions - in its service area with a position accuracy of < 20 m throughout India and within the region of coverage extending about 1500 km beyond.
Having an autonomous regional satellite navigation system of one’s own offers strategic autonomy in military operations. The GPS that we have known and used all along is the satellite-based radio navigation system owned by the US government and operated by the American Air Force. During the Kargil War 20 years ago, the US refused to provide India critical information on the movement and precise location of Paki enemy troops. toi A need for an indigenous satellite navigation was felt earlier, but Kargil experience made the nation realize it's inevitability. Geopolitical needs teaches us that some countries can deny us the service in times of conflict, a way of arm twisting.
With an accuracy of <10 m on Restricted and Encrypted Service (RES) while an accuracy of <20 m on Standard Positioning Service (SPS), IRNSS will offer 2 level of services for very differing purposes. \PDF]) Almost all Military and Reconnaissance applications will utilize RES while SPS will be available for civilian uses. unvienna \PDF])

The IRNSS space segment architecture consists of 3 satellites in GEO (Geostationary Orbit) at 32.5°, 83° and 131.5° East while 4 satellites in geosynchronous orbit placed at inclination of 29° with longitude crossing at 55° and 111.75° East forming an analemma. Out of the 4 GSO satellites, the first sat IRNSS-1A failed in orbit due to atmoic clock malfunction. On August 31, 2017, sat IRNSS-1H was meant to replace defunct IRNSS-1A, failed to deploy due to malfunction in payload fairing mechanism. Though failures are not uncommon in space missions of even developed nations, India is not in a position where it can afford even relatively minor glitches neither financially nor in terms of reaching the higher goals it has set for itself. firstpost

IRNSS Analemma

Unlike GPS which is dependent only on L-band, NAVIC has dual frequency (S and L bands). When low frequency signal travels through atmosphere, its velocity changes due to atmospheric disturbances. US banks on atmospheric model to assess frequency error and it has to update this model from time to time to assess the exact error. In India's case, the actual delay is assessed by measuring the difference in delay of dual frequency (S and L bands). Therefore, NavIC is not dependent on any model to find the frequency error and is more accurate than GPS. toi
Studies have also shown marked improvement in GDoP (Geometric dilution of precision) values when IRNSS is used in conjunction with GPS constellation for position fix in primary coverage region of IRNSS. Hence IRNSS can be augmented with GPS to improve position accuracy in the given region.

The IRNSS is being developed parallel to the GAGAN (GPS Aided GEO Augmented Satellite Navigation) program that in essence use GPS signals for navigation but after making them much more reliable for safety critical applications like in civil aviation., the ISRO SBAS (Satellite Based Augmentation System) version of an overlay system for GNSS signal corrections. As of 2013, the statutory filing for frequency spectrum of Global Indian Navigational System (GINS) satellite orbits in international space, has been completed. hindubusinessline GINS is supposed to have a constellation of 24 satellites, positioned 24,000 km (14,913 mi) above Earth. wikipedia)

On Sep 24, 2019 Global mobile telephony standards body, 3GPP, gave its approval to NaVIC (Proposed jointly by Reliance Jio and ISRO). \XLSX]) The approval has been given for the system’s use in Rel-16 LTE and Rel-17 5G NR specifications, paving the way for wider commercial adoption of NaVIC, allowing it to be integrated with 4G, 5G and internet of things (IoT). \ZIP]) Thus, electronics companies can start designing and building integrated circuits and mass manufacture other products uniquely created to be compatible with NavIC. From what all scant information I was able to gather it seems Broadcom was first to introduce BCM47756 \ZIP]) chipset integrated with NavIC and Xiaomi Mi8 was the first phone to have the capabilities. insidegnss Will the introduction of indigenous satnav be another step closer towards being a global power? Comments open.
PS: Here's an interesting presentation prepared by Space Application Center that goes a little deep inside Navigation with Indian Constellation

And in the last, here's 19th-Century Vision of the Year 2000 by Jean-Marc Côté and other artists issued in France in 1899, 1900, 1901 and 1910. Originally in the form of paper cards enclosed in cigarette/cigar boxes and, later, as postcards, the images depicted the world as it was imagined to be like in the then distant year of 2000.

submitted by chummekiraat to IndiaSpeaks [link] [comments]

TOMORROW: Bitcoin Job Fair in Silicon Valley!

Just a friendly reminder that the 4th Bitcoin Job Fair is taking place tomorrow (Saturday, April 18th) at the Plug And Play Tech Center in Sunnyvale!
Agenda is as follows:
8:30 – 9:00am – Coffee/Networking
9:00 – 12:00pm – BitHack + CCN + ChangeTip Finals
11:45 – 12:00pm – Ciphrex Discussion
12:00 – 1:00pm – Industry Sponsored Lunch
12:00 – 12:15pm – CoinBeyond Discussion
12:15 – 1:00pm – Chat/Q&A with Balaji Srinivasan, Co-founder of 21 Inc.
1:00 – 5:00pm – Job Fair + Networking
5:00 – 5:45pm – Q&A Panel with Mike Casey & Paul Vigna
5:45 – 6:00pm – BitHack Winners Announced + Closing Remarks
Complimentary lunch will be served (thanks to Ciphrex and CoinBeyond!) so feel free to bring your friends!
Registration is free for job seekers @
(edit: formatting)
submitted by btcbible to Bitcoin [link] [comments]

Ethereum Job Fair?

Hi folks,
Dan here, with Coinality and
I have been keeping a close eye on Ethereum for only a few months and I am really impressed with the caliber of talent and pace of development in the Ethereum community. I get the sense that Ethereum is becoming less "ethereal" and is starting to manifest into a powerful platform with big implications. Reviewing the "State of the Dapps" supports this belief.
We are also starting to see a higher volume of job posts which directly mention "blockchain" and "Ethereum" with no reference to bitcoin. Some recent examples:
It seems that Ethereum is poised for significant growth, which will likely create new career opportunities in the blockchain job market.
Coinality (in partnership with the Plug And Play Tech Center) has organized a total of four successful Bitcoin Job Fairs from Sunnyvale to NYC and we're starting to recognize a shift in focus away from "bitcoin" and more towards "blockchain" and "Ethereum" in this niche job market.
Accordingly, the purpose of this post is to gauge the community's interest in a potential Blockchain/Ethereum Job Fair sometime this year. We'd like to get an idea of who might be interested in either sponsoring or attending such an event. We'd also like to get a sense of the number of people in the Ethereum community who are hiring or looking for work, and what team-building challenges (if any) exist.
Questions, thoughts, and feedback are very much appreciated.
submitted by btcbible to ethereum [link] [comments]

5/6/14 Video News - China exchanges pull back, 1st Australia bitcoin fund & 1st Swiss exchange

Catch up with today's top news stories in Money & Tech:
BTC China announced via Twitter today that it has suspended Chinese yuan deposits from the Bank of China, following their halt on customer deposits with the China Merchants Bank late last month. In related news, the CEOs of five major Chinese bitcoin exchanges OKCoin, Huobi, BTC China, BTC Trade and CHBTC have withdrawn from this weekend’s Global Bitcoin Summit in Beijing. The executives released a joint statement explaining that they will no longer be participating in large bitcoin meetings or gatherings.
In Switzerland, the first Swiss cryptocurrency exchange eCUREX launched on Sunday. The new exchange now provides a platform for real-time trading between cryptocurrencies, and plans with its second phase to offer real-time trading between bitcoin and litecoin and major fiat currencies including the US dollar, Euro, British pound, and Swiss franc.
Australia’s first dedicated bitcoin investment fund, the Future Capital Bitcoin Fund, launched on Monday with a balance of $30 million dollars. The fund is now accepting further investment, as well as expressions of interest from “companies facilitating payments, exchanges, trading and smart property rights.” The fund's managers are eager to realize bitcoin's value as a payments protocol and decentralized trust system, saying “we see great scope for the broader adoption of Bitcoin and its related applications to redefine the global payment status quo.”
Digital currency accelerator Alternet Systems announced Monday its new Digital Bank initiative. The new initiative will develop innovative consumer products such as multi-asset debit and credit cards, with a goal of offering seamless integration of multiple payment options on one platform to people all over the world, particularly "people in the parts of the world with volatile currencies."
The US Conference of State Bank Supervisors and their Emerging Payments Task Force have announced plans to hold a public hearing on emerging payments issues, including digital currencies, in Chicago on May 16th. The hearing will feature panel discussions with key businesses and individuals involved in the payments and digital currency industries, and will be open to the public and media.
The Electronic Funds Transfer Association and the ATM Industry Association have jointly released their second commissioned report entitled “Bitcoin: Virtual Currency with Real Opportunities.” The report points out "a unique set of challenges to regulators", but overall reflects a positive attitude about bitcoin's potential benefits as a “fascinating new payments technology,” echoing their first report ""An Introduction to Bitcoin ATMs"", which was similarly optimistic.
Accomplished athlete Elsa Hammond is accepting bitcoin donations per mile or oar stroke for The Great Pacific Race, where she will attempt to break world records in the self-proclaimed biggest, baddest human endurance challenge on the planet. Rowing teams from all over the world will compete in this first ever race across the Pacific ocean, which will commence on June 7th and stretch for 2,400 miles from Monterey, California to Honolulu, Hawaii.
We attended the first ever Bitcoin Job Fair this past weekend at Silicon Valley’s Plug And Play Center, where we interviewed the event’s organizers and attendees. We’ll be bringing you those interviews here all this week.
submitted by moneyandtech to BitcoinMarkets [link] [comments]

Bitcoin Job Fair Returns to Silicon Valley - April 18th

Coinality and Plug And Play Tech Center are pleased to announce the fourth syndication of the Bitcoin Job Fair which will return to Silicon Valley on Saturday, April 18th, 2015.
The event will take place in the Tech Center’s auditorium from 8:30am to 6:00pm and is expected to draw hundreds of attendees. Several top bitcoin startups including BitPay, ChangeTip, ShapeShift, and BitGo will be onsite to chat with job seekers. Mike Casey and Paul Vigna, WSJ reporters and authors of “The Age of Cryptocurrency,” will also be present to answer questions during a Q&A Panel on Saturday evening.
“As we witness the continued investment into the bitcoin space, these companies need to hire: we’re trying to expedite that process and support the ecosystem by creating a venue for job seekers to gather, network and, hopefully, get a job,” said Scott Robinson, Founder and Director of Plug and Play’s FinTech accelerator.
The inaugural Sunnyvale event in May 2014 featured 34 startups and over 400 job seekers. Several top employers were available to discuss open positions with interested candidates, including BitPay, Circle, Xapo, and Kraken.
Subsequent Bitcoin Job Fairs were held in NYC and LA during the second half of 2014. The College Crypto Network (CCN) will also be organizing a 2-day Bitcoin Hackathon (“BitHack”) as part of the Sunnyvale Bitcoin Job Fair. The BitHack event will kick off on Thursday, April 16th and will conclude at the end of the Bitcoin Job Fair on Saturday, April 18th at the Plug And Play Tech Center. Participants in the BitHack will have their choice of 4 APIs to build on top of, including BitPay, ChangeTip, ShapeShift and BitGo. The BitHack is meant to enable remote job seekers an opportunity to exhibit their skill sets for hiring startups in search of developer and engineering talent.
To sign up for the event, visit:
Note: Admission is free for job seekers!
submitted by wildwex to Bitcoin [link] [comments]

[Table] IAmA: We're Humble Indie Bundle 8: creators of Thomas Was Alone, Hotline Miami, Awesomenauts, Proteus, Capsized, Dear Esther, and Humble Bundle. Ask us anything!

Verified? (This bot cannot verify AMAs just yet)
Date: 2013-05-31
Link to submission (Has self-text)
Link to my post
Questions Answers
Since the Little Inferno guys aren't here, do you have anything bad to say behind their backs? Rumor has it they are unavailable because they are busy eating babies.
On the Itchy & Scratchy CD-ROM, is there a way to get out of the dungeon without using the wizard key? What the hell are you talking about? :)
Who decides what games go into each bundle? Manatees select them from idea balls.
Thomas Was Alone is sublime. Thanks for making a quality game. How do you guys feel about bitcoin? This is the first indie bundle that supports it. I'd love to see some numbers describing bitcoin payments. The Humble Double Fine Bundle was actually our first bundle to support it, which came out last month. It represents less than .1% of our sales for Humble Indie Bundle 8, which is pretty surprising for me. Bitcoin users do seem more generous than average though. I want to get some official stats for a blog post soon.
Will you be expanding the payment support in the future? A lot of Europeans (mostly Germany) do not have debit/credit cards, and instead elect to use PaySafeCards, and I'm sure we'd all be thankful for this. We have been looking into ways to accept PaySafeCard. I would definitely like to support it as well. It is by far our next most often requested payment method.
How do games get featured on Humble Bundle? Is it HB asking the devs or the other way round? In my case I found an email address and sent them a copy of Thomas.
They got a hold of me in 2011 a few months after Capsized's release. We were always wanting to be in a Humble Bundle, mostly for the exposure, but it took time to get the Linux/Mac ports ready. Which was worth the wait since we ended up in a particularly awesome bundle.
Yeah, they asked me. I was already using the Humble Store widget, so we already knew each other...
We'd been in touch with the Humble guys since just before Dear Esther Launched and they were fans of the game. We talked about getting DE onto a bundle, however, at the time there was the issue of how the hell we'd get Source running on Linux. The Bundle guys have some fantastic contacts with Linux "Port-masters" who've done an amazing job so far!
How hard has it been to port some of these games to Linux? Were some of them written for DirectX? If so, is it relatively straightforward to translate them to OpenGL? Also, I just wanted to say I really appreciate you making Linux ports. Thanks a lot. Making the port itself wasn't massively hard (i'm lucky in that I use Unity) but the differences in distros mean a lot more ongoing support than I was expecting.. I have a big list of fixes to get through for the odder systems out there :) Almost all of them (across all the bundles) were DirectX games to start with, and had to have OpenGL code written for them, SDL added in to handle input and window management, OpenAL for audio, etc. Capsized was relatively straightforward, but it wasn't really "easy". On top of adding several new features to MonoGame, I had to create 4+ new libraries to fully support the game (one of which was the MonoGame-SDL2 branch). It took a few months to get there, but now that the tech is done I can make XNA ports super fast now, rather than making an ass of myself trying to get OpenTK/MonoMac to "work". Proteus is C# and OpenGL/SDL. C# is fairly cross-platform thanks to Mono (open source implementation of Microsoft's .NET). First and biggest chunk of work was to get it working on Mac (Thanks Jon Brodsky!) and then Ethan worked some magic with joypad support, filing and dependency packages to get it running on Linux (he could probably elaborate)
Is the humble bundle profitable? Certainly is for porting contractors!
Yes :)
Definitely! Paid a good amount of rent, some money to invest in future projects and other things, all good.
What is the process like for choosing which games are in the "Pay more than the average" section? We choose the best games from the bundle!
Just kidding, it is pretty arbitrary. We basically just ask a developer if they would mind being in that slot and repeat until it is filled. Sometimes a developer will specifically request to be there. Sometimes it is actually hard to fill.
Does that game only get a share of the revenue from games that beat the average? By default, everyone shares evenly regardless of the position. However, if you expand the sliders, you can go in and customize which game gets what.
Out of all the games in the package, what are your personal favorites and why? (yes I am evil for asking.. but I do think there is a difference in making a game vs playing the games) I am a massive Hotline Miami fan. Which is odd, because I'm not a big fan of violent games generally, but that game feels so insanely bad ass.
Hotline Miami for me, it's pretty much a perfect action game, though I really love this bundle because of the diverse range of games. I am really jealous of games with a simple design like Hotline Miami that manage to engage me with so little - while I feel like my own game designs become a mess of features and additions. also the music is awesome.
Outside of the games I worked on, I'm really liking Thomas Was Alone. I just like games that tell an amusing story, I guess. Dear Esther is pretty great too. I still need to play Awesomenauts, trying to set up a gamenight with some of my friends.
I love Thomas Was Alone. Never played until I got it on Vita and was blown away by the presentation, pace, and voiceover. Odd things I know but they are majestic.
Maybe weirdly for me, but Hotline Miami totally sucked me in and spat me out at the end. I kinda love that Proteus is in a bundle with the most horribly violent game.
Breedlovin: Why Hotline Miami OST is not included in Humble Bundle? There are many different artists involved in the OST, a lot of which are selling their tracks on their own label or personal albums. The individual revenue for each of the artists would be very small and in the end it is better to support them directly.
Correct me if im wrong, but i think a lot of the artists have some of those songs out for free as well. Some do, yes. Off hand I know Jasper Byrne, Scattle, Perturbator, MOON, and Erik Suhrke are selling their tracks.
Robert, what was your biggest inspiration for Dear Esther? From an art point of view, I guess many things. I realised early on that I wanted to go for a style that took elements from impressionist painting, where you have this kind of line between detail and perceived detail (useful when dealing with the limitations of the Source engine at the time. I was also highly influenced by the careful attention to detail found in Andrei Tarkovsky's movies (Most notably Stalker). Both have ways of communicating so much through their imagery, not just in mood and atmosphere but also in an unspoken narrative which adds much depth to the story being told. I also loved the video game, Stalker, and more recently Metro 2033 which has been an influence in my work since day 1.
That's awesome - I really did get the same kind of desolate vibe from Dear Esther as I did from Stalker. And I've really got to hand it to you guys on the visuals department, too. Dear Esther is probably the nicest looking thing on the Source engine. What's your favorite of the Stalker games? The First, without a doubt. Once you got past the bugs it was a one of the best survival horror games I've ever played. The second kind of lost the whole desolate lonely atmosphere with all the faction stuff, and I just felt CoP was really unfocused.
Hotline Miami makes for an excellent drinking game. Everytime the player dies, everyone in the room drinks. Was your intention to murder me? Not intentional but a pleasant surprise, yes. :)
Financial issues aside what have been the most challenging aspects in creating a game? Polish.
It's hard, it can often be slow and boring, but it's so important in making your game stand out.
Getting Olivier to draw.
Motivation. It's hard to keep going for a 2+ year project, especially when you're not getting a lot of community interest or feedback.
From an indie point of view? For me the hardest part was the isolation. Working remotely with a team can have it's upsides, but it can also be a lonely existence. Syncing up with the team and knowing where everyone is at can be frustrating at times if people are working different schedules in different time zones. I think going to GDC in 2012 really made it hit home how much I missed being around other game devs.
Saying that, there nothing like a solid day of Game dev sitting in your pants whilst watching Start Trek TNG!
To any of the devs: have you considered open-sourcing your games at some point? I have seen some indication that this might happen with Proteus at some point, but what are your opinions on this? I was out of town until about half an hour ago, but this'll get fixed very shortly. Amazed we didn't catch this in QA.
I love you all for the brilliant Linux ports this time around. Although, you know, Thomas could use a bit of work, with it crashing when you press escape. :) I think I am too embarrassed about the Capsized code to open source it - I feel bad for every porter than touches it. I doubt someone would find any use in it. But for our new game Apotheon, I'll definitely be releasing it as open source one day, hopefully I can make the engine generic enough to be used for other projects.
It doesn't crash on the DRM-free version, were you testing the Steam version? Ahhh.. that's interesting, they are same code, so that's odd.. but useful info, thanks.
One for biffkins: Are you a Douglas Adams fan? That's what I got from Thomas. Totally. Most British nerds are.
It's also heavily influenced by Danny Wallace (the chap who narrates) writing. When he's not voicing over rated indie games, he's an awesome author. If you dig that mix of humour and heart, check out some of his stuff.
but haven't completely finished any Found your problem, bro.
Finishing games that you make is a great way to make games. Highly recommended.
Do you have any recommended tools or libraries? I know you (Ryan) use straight OpenGL a lot, but do you have any other recommendations? It seems next to impossible to find a complete solution. If you want a complete solution that's easy to use, get Unity. It's fucking awesome.
If you want bits and pieces, I gave a talk on this: Link to
Hate to be that guy... Got an ETA on the Linux build? Working as fast as I can. The game is fully playable, just working out rendering glitches.
SVN or GIT? which do you prefer? (Mercurial.)
Git or Hg. In the way that I use them, it doesn't matter which, though I tend to pick Git if I have the choice since that's what I'm used to.
'copying it on to a USB every couple of days'.
I'm an idiot.
I literally have nightmares of git conflicts, so I am sticking with SVN.
SVN because it's never really let me down and I suck at learning new stuff. I can see the value in the distributed version control systems though, so maybe I'll branch out (hehe) someday.
U/Breedlovin , any details you can reveal about Hotline Miami 2? Nope.
What about a release date for Hotline Miami 1 on PSN? Late June or early July most likely.
For the Awesomenauts guys: Did you expect the game to do as well as it has? It seems like it has had a particularly long tail as far as sales. BONUS Q: Derpl + Voltar = Why? No we didn't expect it. Actually releasing the game on steam was pretty much an all or nothing deal, as we we close to being bankrupt. Awesomenauts doing this well was something we couldn't have hoped for.
How has being part of Humble Bundle changed the way you think about business and gaming? I have a lot more time to make the next game awesome.
It taught me that being visible is the most important thing to get a revenue.
I realized how motivating it is to have a large amount of players trying the game again.
Humble Bundle is an amazing example of what happens when people are given a choice on how they can contribute towards, or consume a product that they like and want to support. People don't WANT to pirate games, they just need choices. and I think it's old fashioned and sad that we still have big publishers and retailers going out of their way to just to say "Pay us $XXX to play or fuck off! (/Pirate)" The excuse that game development is expensive is also not a reason to make games less accessible or impose draconian DRM. Humble is a great example of what can happen when you take those restrictions away and put your trust back into the consumer.
It taught me not to be scared of DRM-free.
Fabinaab or Olivier, how did you guys come up with the name "Awesomenauts"? Originally the game was called "OMG Space". But we decided that name sucked and opted for "blastronauts". Then we found out about a game called "Max Blastronaut" and we had a meeting where we couldn't come up with anything good. When we walked away from that meeting one of us said "why can't we come up with something awesome" and that's how it came to be.
Flibibitjibibo, I understand it's the first time your SDL2# package is being used - can you tell us more about that? What is special about it? Why did you start working on it? And what does it mean for future game ports? Link to
Basically, SDL2# is what I wrote to get SDL2 access in my C# projects. Tao existed for SDL 1.2, but that's old and nobody seems to use Tao anyway, and OpenTK existed for OpenGL/OpenAL among other things, but OpenTK totally sucks at everything except for the GL/AL bindings (and even then, the naming scheme is pretty goofy IMO).
SDL2# and MonoGame-SDL2 mean that I can port an XNA game to Linux/Mac extremely quickly, instead of the several months it took to get Capsized to the level of quality that it's at now. "Compile once, play anywhere" is finally the reality that it should be with MG-SDL2.
@icculus: Every time someone mentions to me they want to get into game development and ask for tips or information, I always link them to your interview on FLOSS weekly many years ago. I feel to this day it is still the best interview for anyone looking to get into game development or application porting. In the interview, the topic of engine and client porting came up and you said (paraphrasing) "We will never see HL2 on Linux." What went through your mind when Valve announce they are porting their entire library to Linux? I already knew about Valve's plans before the announcement, so I guess I thought, "I hope I slept enough, because that's the end of sleeping from now on." Half-Life 2 on Linux is proof that Valve is serious, but it's Steam that's making game developers scramble for a Linux port now.
It's funny how things change, though, right? When I made that comment on FLOSS Weekly, id Software was shipping Linux binaries for Doom 3, and Epic let me push Linux changes into the same copy of the Unreal Engine source code they gave to licensees.
Now they're both like, "uh, we'll wait and see what happens first," while Valve is placing their bets.
Valve has come a long way. They're being ballsy and progressive about the whole Linux thing. And when Valve is ballsy and progressive, history shows that Valve prints money and gets to make all the rules.
But hey, waiting to see what happens seems like a sound strategy.
EDIT: one more thought: while I was literally in a taxi to the Moscone Center to hear about Apple switching from PowerPC processors to Intel CPUs, I was having an animated conversation on my cell phone with someone about how Apple would never ditch PowerPC under any circumstances. As you can see between this and the comment about Half-Life 2, I do not have a career in psychic prediction.
What's it like? S'alright.
It Burns!!
Not bad. Pretty warm. Needs more salt. A little bit big on me, but comfortable. Terrible cliffhanger ending.
What's your favourite food? Beer!
Pizza.. Thomas Was Alone was made primarily while eating pizza.
Nachos. Always nachos. Forever nachos.
While I was broke it was ASDA (Wallmart) 10p curry noodles and £1 Pizza, but after 3 years I can't really stomach either any more. I've now returned to my love of Thai food!
Is Scotch a food?
What is the hardest part of developing? Meeting your deadlines. We planned for a year, but it took us almost 4 years. ><
Lack of sleep, money and excess of noodle intake.
Keeping motivation for a project, and not just starting something new. Finishing and polishing is hard.
U/biffikins: You ported your game to Linux on your own (if I'm not mistaken) how was the experiance? Will you do it again (on a future game?)? Do you find supporting Linux financially viable? Cheers :D. I did. It was pretty straightforward, but there are a lot of distro related issues.
I'm sure I'll release on Linux again, but I will probably delay the release so that I can focus on it, as yeah, it's a challenge to make it work for everyone.
What tips would you give for marketing indie games? Be honest, be open, and be entertaining.
We will never have the ad budget of AAA, or even the latest movie tie in, but we also don't have the limitations on talking that those guys do. We can express our opinions, go off on tangents and speak directly to players.. Use that opportunity.
Illustrate what makes your game different and show that to the folks most likely to be interested. Seed your community of fans and grow from there. Then show EVERYONE.
Transparency and a good sense of humor are what I attribute to my success (in terms of marketing myself/my games). If you can call it that, I guess.
Of course, I'm not a game developer, just a porter. But those types of developers are the ones that I like the most.
What these guys said - be as open as you can and allow the community to get involved with your game's development early on. Having a good community of fans talking about your game is better than any marketing campaign
1 million dollars in 18 hours, amazing stuff. So guys, when will you all add Steam trading cards to your games? I just got the email from Valve yesterday I think, will try to get it in some time in next couple of weeks.
We really like it, hopefully soon!
Does it mean every dev is welcomed to implement the trading cards or are you a "lucky" one to be invited? Also, whoo, now I get to play TWA again ... are there any speed run records you know of, I could try to break? It looks like to me all devs are allowed to implement it.
In light of the recent fiasco with Paranautical Activity, how do each of you feel about Greenlight? I've yet to be in it.. but it seems like a better system than the one that preceded it (basically, sending an email and crossing your fingers for a few months).
Steam could really benefit from a more democratic method of selecting its games. Greenlight was never really the answer. That said, I have no idea what the right solution is.
At least there is greenlight! Indies now have a second chance that way to prove their games popularity. With Capsized Valve accepted us originally then rejected us a few months later (not sure if they actually tried it when they accepted us). This was in 2010, and so you were completely relying on just hoping for a email back from them. We kept sending them new builds and media stories about the game, and they eventually did accept us, but it was pretty nerve racking. At least with greenlight you see some progress and can measure success, rather than just hoping for a email back.
It's a tough spot for sure but I do think placement on a digital game distribution storefront, including Steam, is not a basic human right and some form of curation is important. That said, not sure what the right answer is - smarter people than me are working on that hopefully.
I'm pretty sad about Greenlight. At least, it's bad that it's touted as the only way to get on the biggest games portal there is. If they'd kept greenlight plus the old curation system (journalist, critics etc could recommend stuff) that'd be less painful. It's sad to see games get easily enough "yes" votes to be profitable for the devs, yet still languish in limbo.
I agree that it's definitely a step-up from how things used to be, but of course there is still room for improvement. I would like to see the selection process made a bit more open.
How do I get to be an assistant warlock? Business school.
U/buffikins, How many people named Thomas have emailed you in terror? Many, many people. And they all rock. I also get sent a lot of photos of those coca cola bottles with names printed on them.
U/robertbriscoe, do you have any future projects planned like Dear Esther for the Source engine? I think I reached the limits of what I can do with Source, as for new projects, Dan has some cool stuff lined up and I'm currently fleshing out a few different game concepts that are focused more on the emotional experience of the player. It's the first time I've ever had to design a game from the ground up though so it's slow going.
Why Voltar is so smart? :l. Because his tank is filled with beer.
How many of you are part of the secret indie clique? ;) I was thrown out of the secret indie clique for talking about the secret indie clique. I also didn't fight on my first visit.
I was only let in after being paddled for three days and nights in a bizarre initiation ceremony. I couldn't see any faces and wasn't allowed to talk. To be honest it's a bit overrated.
Flibitijibibo: why the complicated name? :( For a while it ensured that nobody would ever have my handle used on a website/forum/etc. Of course, now that people have heard of me, that may not hold up so well. I dunno.
So uh, mostly out of convenience. For me, at least. It also sounds pretty neat. :P.
Unity is basically one-click to a Linux port (but you have to develop on Mac or Windows). Basically what Ryan said. 99% of my work these days is with MonoGame-SDL2, but I would never ever recommend it for making new games. XNA as a whole is a dead end; MonoGame is best used as a preservation tool, not as a new tool for game development. If you like C#, You can get SDL2/OpenGL/OpenAL access with SDL2#, which I made for Capsized/MonoGame-SDL2: Link to And for Java, LWJGL. If you're making a Java game, you're not doing it right until you're using LWJGL. If it weren't for this library, I would not be programming at all right now. It's really, really good at what it does.
If you want lower level stuff: SDL 2.0, OpenGL and OpenAL. enet, physicsfs.
Obligatory talk here: Link to
If you had a time machine and could deliver a message to the younger version of yourselves that is just getting started working in Game-Making, what is one thing you'd tell yourself that you should have known or just needed to hear then? I'd tell myself to take up snowboarding and playing guitar. I started out with that way too late.
Get out of the AAA industry earlier! (well, maybe... certainly learned a lot from working at "proper" companies, but I could probably have started working on my own stuff way earlier)
Dont stress about launch day sales, or pre release press, or getting with a publisher, or pretty much anything but making a good game.
You'll be a crap animator and web designer and you will find it boring, go work in video games and you will be less crap!
Also, you will start going bald at 16! GL!
Stop playing Kid Icarus for damn second and start learning more about programming.
U/icculus and flibitijibibo, if a beginner-level aspiring game developer was to pick a set of development tools that would allow for the easiest cross-platform development, what would those tools be? Unity is basically one-click to a Linux port (but you have to develop on Mac or Windows).
If you want lower level stuff: SDL 2.0, OpenGL and OpenAL. enet, physicsfs.
Obligatory talk here: Link to
How important do you think it is that learning to program and develop software is widely available in an educational format to our youth? For me, it's not so much teaching coding itself as inspiring kids to use computers to create.
Also, how can we get more people interested in developing not only games, but other software as well? When I was a kid, 'IT class' was basically a 'how to use MS Word' course. Not good enough. Fortunately my dad worked as a programmer so he was showing me how code worked at a really young age.
What are fundamental programming languages that beginners should focus on first? I don't know if one language in particular is 'better', but I'd say Unity or Game Maker are good welcoming places. For kids who want to make games quicker, platforms like Twine can get you doing sophisticated stuff in a very short space of time. Awesome.
Hey Mike Bithell did you work on your southern Han Solo again? You should really get in on another superstream for a reading of Star Wars Episode 5. I am there.. the second I'm invited :) It is scary how much I'm recognised for that stream now.
Hassle JSmith and Northernlion, and let's get this happening :)
Favorite Indie Game ever? Minecraft.
Does dayZ count?
Currently Anodyne. It always changes, as my memory's horrible, but Anodyne's the first game to come to mind and nothing's making me go "oh yeah, but that game..."
EDIT: Fez is up there too. All these bundle games keep pushing other good games out of my memory, and I'm working on that game!
Super hexagon.
Limbo is up there for me. Played through once and never again because I had the perfect experience.
Braid and LIMBO compete for the top spot.
Question for robertbriscoe: Do you think that Dear Esther is a story that could only be told as a video game? Does the story transcend the medium or does the medium transcend the story? Dear Esther is an experience that could not exist in any other medium. The whole idea was born from experimenting with First-Person games and pushing on the traditional boundaries of that the game space. With Dear Esther we tried to see how much we could break these boundaries and find out what kind of experience would be left over.
Same question for biffikins about Thomas Was Alone. I love both games and I can't wait to see what you guys do next! The story is the game and vice versa, I think they are one entity really.
If you have to choose between Steam model and DRM Free, which one and why? Steam. It's an excellent platform to get visibility as a small developer. Also being able to take part in Steam sales gets you $.
Steam, it's an amazing platform for reaching gamers, and I think it's a testament that, although we've been selling Dear Esther through many different outlets, Steam (until the bundle at least!) accounted for 99.9% of our sales!
Anyone: if any of your games were 'reality', what would it be like? What part would you play? I think it's probably best if you aren't any of the characters in Dear Esther in real life. :)
But we are probably all of them at various points in our lives...
Let's see, Dear Esther...Kidney Stones, a broken, infected leg, failing eyesight, syphilis, guilt, death,loneliness and a polluted barren cold Hebridean island... i'd have to it'd be pretty shitty! I think i'd rather play the part of the seagull.
What upcoming games are you excited about? I couldn't be more hyped for Gunpoint.
Really interested in Apotheon, Alientrap's next game. While actually meeting Lee I got to play it a bit at PAX East, pretty neat stuff!
I've also been following Sean Hogan (Anodyne) on Twitter, excited to see what he's got in mind for his next game, as Anodyne is probably my favorite game this year (so far, at least).
To list Kickstarter projects: Distance, SoundSelf and Energy Hook.
Link to Link to << Quadrilateral Cowboy, basically a puzzle game using ingame programming/scripting to finish puzzles. Every game from Blendo Games is amazing, so I am really looking forward to this.
Civilization V: Brave New World. I'm a sucker for all the civ games.
Do you think the game would have been different if you ate something else, let's say pancakes? If I'd had pancakes I think I'd have made Proteus.
The programming class at my highschool is a joke, so I won't be taking it next year. What would you recommend as methods or places to learn? If you think it's a joke, then you were probably not the target audience. High school programming classes are almost always for people that have no experience in programming, and almost no passion to learn it. It's not unlikely that someone with a little background knows more than the teacher in these classes...often they are taught by math teachers (nothing wrong with that, mind you), but they are usually not hackers, or someone that really even spent much time programming. Even if they are, they are going slowly to accommodate the students that would drown otherwise. It can be frustrating if you're ready to move faster, though.
I took a programming course once, and lost points on the final for using an "else if" construct. The teacher had never seen it before. Seriously, this shit happens.
The best thing you can do in this scenario is take AP Computer Science, if it's available, ace the test, and get the cheap college credit. And don't be a dick to the teacher. They already understand their limitations, and you probably don't understand yours as well as you think you do.
Last updated: 2013-06-04 21:15 UTC
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Plug and Play Japan 2018 Batch 1 Expo

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